VERIFICATION AND RELEASE LIMITS — v1.0 Passed here: - 13 automated rule groups (movement, costs, circuit gates, delivery, help, abilities, cards, victory/loss, save validation). - 100 complete solo strategy simulations reached victory without state invariant failures. This confirms a viable route to victory, not broad human difficulty testing. - Local multiplayer API checks: create/join, readiness, ownership, duplicate requests, illegal movement, stale revisions, credential rejection, no late joins, static-file privacy, room restoration after restart. - JavaScript syntax and archive CRC/dependency checks. Not verified here: - Browser rendering, phone touch layout, accessibility with assistive technology. - Windows compilation, native UI, or execution. The PC edition is native C# WinForms source with a first-run build command, not a precompiled binary. - Public cPanel deployment (requires uploading and configuring a separate Node application). Native parity fixtures: 640 checkpoints across five seeds, with a Windows test runner included. These are generated reference expectations; native execution remains pending.