LONDON • 1746 • A SOLO MONSTER HUNT

ELEVENTH BEAST

Knowledge is your weapon.

YOUR QUARRY

HUNTING STRENGTH

The city of London

1746 London map with eight connected locations
Inquisitor Beast Rumor
THE IMPRECATORY SOCIETY OF SALOMON’S HOUSE

Inquisitor’s journal

Learn its secrets. Ready the hunt.

Before play, roll the d8 three times using the naming button: first the name, then the form, then the place. Each result is kept; after the third roll, choose Begin the hunt.

Begin at All-Hallows on May 13, 1746. Each day starts with The Beast Approaches, then you take two actions. You may repeat an action.

  1. The Beast Approaches: roll d8. An empty location receives a rumor. A location already holding a rumor summons the beast if it has not arrived. Once present, a d6 of 5–6 moves it one connected step toward you. If it shares your location after this phase, resolve a surprise hunt.
  2. Move: follow one white connection. Click a glowing map location or use the destination buttons.
  3. Investigate: remove one local rumor and draw one card. Three d6 rolls select your witness and how they learned the information.
  4. Verify: only at All-Hallows. Roll one d6 for every unverified rumor: 1–4 makes it a learned secret; 5–6 discards it as false.
  5. Hunt: share the beast’s location. Each verified spade or club gives one d6, up to five. Use the lowest die: 1–2 kills the beast, 3–4 gives you one wound, 5–6 gives you two. With no dice you automatically take one wound. Three wounds end your hunt.

Moving onto the beast does not automatically trigger a hunt during your action phase. You can spend an action to hunt, or leave if you have an action left. Surviving a surprise hunt leaves both daily actions available.

Digital rulings

The PDFs do not settle equal-length movement routes, deck exhaustion, or how extra rumor tokens enter play. This version chooses the lowest-numbered next location when paths tie, draws without replacement, and disables investigation once all 52 cards are drawn. It adds a rumor only to an empty location, exactly as the daily procedure states. Existing rumor tokens remain when the beast appears. The beast is never relocated by another rumor roll after arrival.

Spades are wards and clubs are weapons, following the detailed Codex and hunt rules; the overview on printed page 15 reverses those labels. Day 1 is May 13, following setup. No healing, cumulative beast damage, or invented combat bonuses are added.

Saving

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Read the supplied full rules · Read the sonnet